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/* map3d.c */ #include <stdio.h> #include <math.h> #include <strings.h> #include <fcntl.h> #include <unistd.h> #include "vm.h" #define NLIGHTS 16 #define PANMAX 127 #define PANRANGE M_PI_2 #define PANOFFSET 128 #define TILTMAX 127 #define TILTRANGE M_PI_4 #define TILTOFFSET 128 #define MAP3D_FILENAME ".map3d.caldata" struct light { double M[4][3]; double cp[3][3]; double pan[3]; double tilt[3]; int invert; }; struct light map3d_cal[NLIGHTS]; #define MAG(x) (sqrt(SQUARE(x[0]) + SQUARE(x[1]) + SQUARE(x[2]))) #define SQUARE(x) ((x) * (x)) #define PYTHAG3(a, b) sqrt(SQUARE(a[0]-b[0]) + SQUARE(a[1]-b[1]) + SQUARE(a[2]-b[2])) #define DEG(x) (180 * (x) / M_PI) void normalise(double *v) { double mag; int i; mag = MAG(v); for (i = 0; i < 3; i++) v[i] /= mag; } #define MM map3d_cal[light].M void multiply(int light, double *i, double *o) { o[0] = i[0] * MM[0][0] + i[1] * MM[1][0] + i[2] * MM[2][0] + MM[3][0]; o[1] = i[0] * MM[0][1] + i[1] * MM[1][1] + i[2] * MM[2][1] + MM[3][1]; o[2] = i[0] * MM[0][2] + i[1] * MM[1][2] + i[2] * MM[2][2] + MM[3][2]; } #undef MM void map3d_init(void) { } void map3d_close(void) { } void map3d_save(void) { int fd, rv; fd = open(MAP3D_FILENAME, O_WRONLY | O_CREAT, 0666); rv = write(fd, map3d_cal, sizeof(map3d_cal)); if (rv != sizeof(map3d_cal)) printf("Warning: Calibration data not saved correctly\n"); close(fd); } int map3d_load(void) { int fd, rv; fd = open(MAP3D_FILENAME, O_RDONLY, 0666); if (!fd) return 0; rv = read(fd, map3d_cal, sizeof(map3d_cal)); if (rv != sizeof(map3d_cal)) printf("Warning: Calibration data not read correctly\n"); close(fd); return 1; } /* * invert bit 0 = swap x/z bit 1 = invert pan */ void map3d_transform(int light, double x, double y, double z, int *pan, int *tilt) { double pv[3]; double rv[3]; double p, t; // printf("Transforming for light %d: (%f, %f, %f)\n", light, x, y, z); fflush(stdout); if (map3d_cal[light].invert & 1) { pv[0] = z; pv[1] = y; pv[2] = x; } else { pv[0] = x; pv[1] = y; pv[2] = z; } multiply(light, pv, rv); normalise(rv); t = asin(rv[1]); p = asin(rv[0]/cos(t)); *pan = (int)round((p * PANMAX)/PANRANGE) + PANOFFSET; *tilt = (int)round((t * TILTMAX)/TILTRANGE) + TILTOFFSET; if (*pan < 0) *pan = 0; if (*pan > 255) *pan = 255; if (*tilt < 0) *tilt = 0; if (*tilt > 255) *tilt = 255; if (map3d_cal[light].invert & 2) *pan = 255-*pan; // printf("pan = %d, tilt = %d\n", *pan, *tilt); } void map3d_setcal(int light, int n, double x, double y, double z, int pan, int tilt) { printf("setcal(%d, %d, %f, %f, %f, %d, %d)\n", light, n, x, y, z, pan, tilt); map3d_cal[light].cp[n][0] = x; map3d_cal[light].cp[n][1] = y; map3d_cal[light].cp[n][2] = z; map3d_cal[light].pan[n] = PANRANGE * ((double)pan - PANOFFSET) / PANMAX; map3d_cal[light].tilt[n] = TILTRANGE * ((double)tilt - TILTOFFSET) / TILTMAX; printf("Setcal: pan = %f, tilt = %f\n", map3d_cal[light].pan[n], map3d_cal[light].tilt[n]); } void unitvector(double *vec, double pan, double tilt) { double tmp[3]; double cosp, sinp, cost, sint; /* Precalculate some values */ cosp = cos(pan); sinp = sin(pan); cost = cos(tilt); sint = sin(tilt); /* Start with a unit vector */ vec[0] = 0; vec[1] = 0; vec[2] = 1; /* Rotate around X axis (tilt) */ tmp[0] = vec[0]; tmp[1] = vec[1]*cost + vec[2]*sint; tmp[2] = vec[2]*cost - vec[1]*sint; /* Rotate around Y axis (pan) */ vec[0] = tmp[0]*cosp + tmp[2]*sinp; vec[1] = tmp[1]; vec[2] = tmp[2]*cosp - tmp[0]*sinp; } double dotproduct(double *a, double *b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; } void crossproduct(double *a, double *b, double *r) { r[0] = a[1]*b[2] - a[2]*b[1]; r[1] = a[2]*b[0] - a[0]*b[2]; r[2] = a[0]*b[1] - a[1]*b[0]; } void dumpmatrix(double sim[12][13]) { int i, j; for (i = 0; i < 12; i++) { for (j = 0; j < 13; j++) printf("\t%f", sim[i][j]); printf("\n"); } printf("\n"); } void eliminate(double sim[12][13], double *var) { int i, j, k, maxpos; double max, val, tmp, x; dumpmatrix(sim); for (i = 0; i < 12; i++) { /* Find the maximum element in the ith column */ max = 0.0; maxpos = i; for (j = i; j < 12; j++) { val = fabs(sim[j][i]); if (val > max) { max = val; maxpos = j; } } if (maxpos != i) for (j = 0; j < 13; j++) { tmp = sim[maxpos][j]; sim[maxpos][j] = sim[i][j]; sim[i][j] = tmp; } if (fabs(sim[i][i]) < 0.0001) printf("Warning: Lost accuracy at row %d\n", i); for (j = i+1; j < 12; j++) { if (fabs(sim[j][i]) > 0.0) { /* * Subtract x times row i from row j, * where x is chosen such that * sim[i][i] * x = sim[j][i] */ x = sim[j][i] / sim[i][i]; for (k = 0; k < 13; k++) sim[j][k] -= x*sim[i][k]; } } } dumpmatrix(sim); /* Next, substitute in the unknowns. */ for (i = 12-1; i >= 0; i--) { var[i] = sim[i][12]; for (j = i+1; j < 12; j++) var[i] -= var[j] * sim[i][j]; var[i] /= sim[i][i]; } } /* In: Guess, length, angle, space for solutions */ void solvetriangle(double c, double a, double A, double *solp, double *soln) { double root; double cosA; double med; cosA = cos(A); med = 4*c*c*cosA*cosA - 4*(c*c-a*a); root = sqrt(med); if (isnan(root)) /* sqrt() of a negative number */ if (med > -0.000000001) root = 0; *solp = (2*c*cosA + root)/2; *soln = (2*c*cosA - root)/2; } double try(int n, double dguess, double a, double b, double c, double A, double B, double C) { double s1, s2; double e, f, d; solvetriangle(dguess, a, A, &s1, &s2); e = (n>=4?s2:s1); n = n % 4; solvetriangle(e, c, C, &s1, &s2); f = (n>=2?s2:s1); n = n % 2; solvetriangle(f, b, B, &s1, &s2); d = (n>=1?s2:s1); return d; } void getsolution(int n, double dguess, double a, double b, double c, double A, double B, double C, double *e, double *f) { double s1, s2; solvetriangle(dguess, a, A, &s1, &s2); *e = (n>=4?s2:s1); n = n % 4; solvetriangle(*e, c, C, &s1, &s2); *f = (n>=2?s2:s1); } #define DINCR 0.005 /* * A is angle opposite a, between d and e * B is angle opposite b, between d and f * C is angle opposite c, between e and f */ int trysolvetetra(int n, double a, double b, double c, double A, double B, double C, double *dr, double *er, double *fr) { double dguess; double thresh = 0.000000000001; double d, lastd; double mind, maxd; double d1, d2, d3; double e, f; int found; lastd = 0.0/0.0; /* NaN */ mind = maxd = 0; /* Shut up compiler */ /* Find a bracket */ found = 0; for (dguess = 0.0; dguess < 100.0; dguess+=DINCR) { d = try(n, dguess, a, b, c, A, B, C) - dguess; if (((d >= 0) && (lastd < 0)) || ((d <= 0) && (lastd > 0))) { mind = dguess - DINCR; maxd = dguess; printf("Found bracket: (%f, %f)\n", mind, maxd); found = 1; break; } lastd = d; } if (!found) return 0; while ((maxd-mind) > thresh) { d1 = try(n, mind, a, b, c, A, B, C) - mind; d2 = try(n, (mind+maxd)/2, a, b, c, A, B, C) - (mind+maxd)/2; d3 = try(n, maxd, a, b, c, A, B, C) - maxd; if (((d2 >= 0) && (d1 < 0)) || ((d2 < 0) && (d1 >= 0))) maxd = (mind+maxd)/2; else mind = (mind+maxd)/2; } d = (mind+maxd)/2; getsolution(n, d, a, b, c, A, B, C, &e, &f); printf("Found solution: (%f, %f, %f)\n", d, e, f); *dr = d; *er = e; *fr = f; if (!isfinite(d)) return 0; if (!isfinite(e)) return 0; if (!isfinite(f)) return 0; if (d < 0) return 0; if (e < 0) return 0; if (f < 0) return 0; return 1; } int solvetetra(double a, double b, double c, double A, double B, double C, double *dr, double *er, double *fr) { int i; for (i = 0; i < 8; i++) if (trysolvetetra(i, a, b, c, A, B, C, dr, er, fr)) return 1; return 0; } int map3d_calibrate(int light) { double v1[3], v2[3], v3[3], p4[3]; double angle1, angle2, angle3; double a, b, c, d, e, f; double pAB[3], pBC[3]; double axis1[3], axis2[3], axis3[3]; double axm1, axm2, axm3; double hypot, alpha, beta, gamma, delta; double sim[12][13]; double var[12]; double pv[3], tv[3]; int success, i; /* * First, create unit vectors in the directions of the * pan & tilt values given */ unitvector(v1, map3d_cal[light].pan[0], map3d_cal[light].tilt[0]); unitvector(v2, map3d_cal[light].pan[1], map3d_cal[light].tilt[1]); unitvector(v3, map3d_cal[light].pan[2], map3d_cal[light].tilt[2]); /* * Now, we need the angles between them */ angle1 = acos(dotproduct(v1, v2)); angle2 = acos(dotproduct(v2, v3)); angle3 = acos(dotproduct(v3, v1)); printf("angles (%f, %f, %f)\n", DEG(angle1), DEG(angle2), DEG(angle3)); /* * And the lengths of the edges which we know */ a = PYTHAG3(map3d_cal[light].cp[0], map3d_cal[light].cp[1]); b = PYTHAG3(map3d_cal[light].cp[1], map3d_cal[light].cp[2]); c = PYTHAG3(map3d_cal[light].cp[2], map3d_cal[light].cp[0]); /* Solve the tetrahedron */ success = solvetetra(a, b, c, angle1, angle2, angle3, &d, &e, &f); if (!success) { printf("failed to solve tetrahedron\n"); return 0; } /* Multiply the vectors by their magnitudes */ for (i = 0; i < 3; i++) { v1[i] *= e; v2[i] *= d; v3[i] *= f; } /* * Find two vectors to define the triangle between * the calibration points */ for (i = 0; i < 3; i++) { pAB[i] = map3d_cal[light].cp[1][i]-map3d_cal[light].cp[0][i]; pBC[i] = map3d_cal[light].cp[2][i]-map3d_cal[light].cp[1][i]; } /* * Create some perpendicular vectors in terms of which we can * calculate a vector to the fourth point */ axis1[0] = pAB[0]; axis1[1] = pAB[1]; axis1[2] = pAB[2]; normalise(axis1); crossproduct(axis1, pBC, axis2); normalise(axis2); crossproduct(axis1, axis2, axis3); normalise(axis3); /* * Now we do some trigonometry to find out the distance to * the fourth point in terms of the three axes */ beta = asin(d*sin(angle1)/a); gamma = asin(f*sin(angle3)/c); delta = acos(((a*a)+(c*c)-(b*b))/(2*a*c)); alpha = acos((cos(gamma)-cos(beta)*cos(delta))/(sin(beta)*sin(delta))); hypot = e*sin(beta); axm1 = e*cos(beta); axm2 = hypot*sin(alpha); axm3 = hypot*cos(alpha); /* Now we have the magnitudes, let's get the vectors */ for (i = 0; i < 3; i++) { axis1[i] *= axm1; axis2[i] *= axm2; axis3[i] *= axm3; } /* * Now we can simply add these vectors to point A * to get the fourth point */ for (i = 0; i < 3; i++) p4[i] = map3d_cal[light].cp[0][i] + axis1[i] + axis2[i] + axis3[i]; /* * Now we can construct a matrix to represent 12 simultaneous * equations, which we then solve to get our transformation matrix. */ bzero(sim, sizeof(sim)); /* First point */ sim[0][0] = map3d_cal[light].cp[0][0]; sim[0][1] = map3d_cal[light].cp[0][1]; sim[0][2] = map3d_cal[light].cp[0][2]; sim[0][9] = 1; sim[0][12] = v1[0]; sim[1][3] = map3d_cal[light].cp[0][0]; sim[1][4] = map3d_cal[light].cp[0][1]; sim[1][5] = map3d_cal[light].cp[0][2]; sim[1][10] = 1; sim[1][12] = v1[1]; sim[2][6] = map3d_cal[light].cp[0][0]; sim[2][7] = map3d_cal[light].cp[0][1]; sim[2][8] = map3d_cal[light].cp[0][2]; sim[2][11] = 1; sim[2][12] = v1[2]; /* Second point */ sim[3][0] = map3d_cal[light].cp[1][0]; sim[3][1] = map3d_cal[light].cp[1][1]; sim[3][2] = map3d_cal[light].cp[1][2]; sim[3][9] = 1; sim[3][12] = v2[0]; sim[4][3] = map3d_cal[light].cp[1][0]; sim[4][4] = map3d_cal[light].cp[1][1]; sim[4][5] = map3d_cal[light].cp[1][2]; sim[4][10] = 1; sim[4][12] = v2[1]; sim[5][6] = map3d_cal[light].cp[1][0]; sim[5][7] = map3d_cal[light].cp[1][1]; sim[5][8] = map3d_cal[light].cp[1][2]; sim[5][11] = 1; sim[5][12] = v2[2]; /* Third point */ sim[6][0] = map3d_cal[light].cp[2][0]; sim[6][1] = map3d_cal[light].cp[2][1]; sim[6][2] = map3d_cal[light].cp[2][2]; sim[6][9] = 1; sim[6][12] = v3[0]; sim[7][3] = map3d_cal[light].cp[2][0]; sim[7][4] = map3d_cal[light].cp[2][1]; sim[7][5] = map3d_cal[light].cp[2][2]; sim[7][10] = 1; sim[7][12] = v3[1]; sim[8][6] = map3d_cal[light].cp[2][0]; sim[8][7] = map3d_cal[light].cp[2][1]; sim[8][8] = map3d_cal[light].cp[2][2]; sim[8][11] = 1; sim[8][12] = v3[2]; /* Fourth point */ sim[9][0] = p4[0]; sim[9][1] = p4[1]; sim[9][2] = p4[2]; sim[9][9] = 1; sim[9][12] = 0; sim[10][3] = p4[0]; sim[10][4] = p4[1]; sim[10][5] = p4[2]; sim[10][10] = 1; sim[10][12] = 0; sim[11][6] = p4[0]; sim[11][7] = p4[1]; sim[11][8] = p4[2]; sim[11][11] = 1; sim[11][12] = 0; eliminate(sim, var); map3d_cal[light].M[0][0] = var[0]; map3d_cal[light].M[1][0] = var[1]; map3d_cal[light].M[2][0] = var[2]; map3d_cal[light].M[0][1] = var[3]; map3d_cal[light].M[1][1] = var[4]; map3d_cal[light].M[2][1] = var[5]; map3d_cal[light].M[0][2] = var[6]; map3d_cal[light].M[1][2] = var[7]; map3d_cal[light].M[2][2] = var[8]; map3d_cal[light].M[3][0] = var[9]; map3d_cal[light].M[3][1] = var[10]; map3d_cal[light].M[3][2] = var[11]; printf("%f\t%f\t%f\t\t%f\n", var[0], var[3], var[6], var[9]); printf("%f\t%f\t%f\t\t%f\n", var[1], var[4], var[7], var[10]); printf("%f\t%f\t%f\t\t%f\n", var[2], var[5], var[8], var[11]); printf("Calibration points are:\n"); multiply(light, map3d_cal[light].cp[0], tv); printf("(%f, %f, %f) => (%f, %f, %f)\n", map3d_cal[light].cp[0][0], map3d_cal[light].cp[0][1], map3d_cal[light].cp[0][2], tv[0], tv[1], tv[2]); multiply(light, map3d_cal[light].cp[1], tv); printf("(%f, %f, %f) => (%f, %f, %f)\n", map3d_cal[light].cp[1][0], map3d_cal[light].cp[1][1], map3d_cal[light].cp[1][2], tv[0], tv[1], tv[2]); multiply(light, map3d_cal[light].cp[2], tv); printf("(%f, %f, %f) => (%f, %f, %f)\n", map3d_cal[light].cp[2][0], map3d_cal[light].cp[2][1], map3d_cal[light].cp[2][2], tv[0], tv[1], tv[2]); multiply(light, p4, tv); printf("(%f, %f, %f) => (%f, %f, %f)\n", p4[0], p4[1], p4[2], tv[0], tv[1], tv[2]); for (i = 0; i < 10; i++) { pv[0] = 0; pv[1] = (double)i/10.0; pv[2] = 0; multiply(light, pv, tv); printf("(%f, %f, %f) => (%f, %f, %f)\n", pv[0], pv[1], pv[2], tv[0], tv[1], tv[2]); } return 1; } /* Set parameters based on position (x, y, z) and direction (tx, ty, tz) */ /* Temp: x, y = pan, tilt measured to (0, 0, 0) tx, ty = pan, tilt of light fixture tz = distance from light fixture to (0, 0, 0) */ void map3d_setparams(int light, int opan, int otilt, double lpan, double ltilt, double dist, int invert) { double n[3]; double up[3]; double right[3]; double v[3]; double op, ot; op = PANRANGE * ((double)opan - PANOFFSET) / PANMAX; ot = TILTRANGE * ((double)otilt - TILTOFFSET) / TILTMAX; unitvector(v, op, ot); unitvector(n, lpan, ltilt); up[0] = 0; up[1] = (n[1] + sqrt(n[1]*n[1]+4*n[2]*n[2])) / (4*n[2]); up[2] = -up[1]*n[1]/n[2]; normalise(up); crossproduct(n, up, right); normalise(right); printf("n:\t%f\t%f\t%f\n", n[0], n[1], n[2]); printf("up: \t%f\t%f\t%f\n", up[0], up[1], up[2]); printf("right: \t%f\t%f\t%f\n", right[0], right[1], right[2]); printf("\n"); /* Construct matrix */ map3d_cal[light].M[0][0] = right[0]; map3d_cal[light].M[0][1] = right[1]; map3d_cal[light].M[0][2] = right[2]; map3d_cal[light].M[1][0] = up[0]; map3d_cal[light].M[1][1] = up[1]; map3d_cal[light].M[1][2] = up[2]; map3d_cal[light].M[2][0] = n[0]; map3d_cal[light].M[2][1] = n[1]; map3d_cal[light].M[2][2] = n[2]; map3d_cal[light].M[3][0] = dist*v[0]; map3d_cal[light].M[3][1] = dist*v[1]; map3d_cal[light].M[3][2] = dist*v[2]; printf ("setting invert = %d\n", invert); map3d_cal[light].invert = invert; printf("\t%f\t%f\t%f\t\t%f\n", map3d_cal[light].M[0][0], map3d_cal[light].M[0][1], map3d_cal[light].M[0][2], map3d_cal[light].M[3][0]); printf("\t%f\t%f\t%f\t\t%f\n", map3d_cal[light].M[1][0], map3d_cal[light].M[1][1], map3d_cal[light].M[1][2], map3d_cal[light].M[3][1]); printf("\t%f\t%f\t%f\t\t%f\n", map3d_cal[light].M[2][0], map3d_cal[light].M[2][1], map3d_cal[light].M[2][2], map3d_cal[light].M[3][2]); printf("\n"); }