Below is the file 'wmp.c' from this revision. You can also download the file.
#include "wmp.h" #include "i2c.h" bool wmp_init(void) { if (!i2c_send_start()) return FALSE; if (!i2c_send_address(0x53, TRUE)) return FALSE; if (!i2c_send_data(0xfe)) return FALSE; if (!i2c_send_data(0x04)) return FALSE; i2c_send_stop(); return TRUE; } unsigned char wmp_calibration_data[0x20]; bool wmp_read_calibration_data(void) { int i; if (!i2c_send_start()) return FALSE; if (!i2c_send_address(0x53, TRUE)) return FALSE; if (!i2c_send_data(0x20)) return FALSE; i2c_send_stop(); if (!i2c_send_start()) return FALSE; if (!i2c_send_address(0x53, FALSE)) return FALSE; for (i = 0; i < 0x20; i++) { unsigned int data; if (!i2c_receive_data(&data, (i == 0x1f))) return FALSE; wmp_calibration_data[i] = data; } i2c_send_stop(); return TRUE; } unsigned int wmp_yaw; unsigned int wmp_pitch; unsigned int wmp_roll; bool wmp_yaw_fast; bool wmp_pitch_fast; bool wmp_roll_fast; /* There's considerable debate about these values, and they may vary * between different models of the Wii Motion Plus. It would be nice * to be able to use the calibration data stored on the device itself * but we don't know the format yet. */ #define SLOW_YAW_STEP (1000/20) #define SLOW_PITCH_STEP (1000/20) #define SLOW_ROLL_STEP (1000/20) #define FAST_YAW_STEP (1000/4) #define FAST_PITCH_STEP (1000/4) #define FAST_ROLL_STEP (1000/4) bool wmp_sample(void) { int i; unsigned int b[6]; if (!i2c_send_start()) return FALSE; if (!i2c_send_address(0x52, TRUE)) return FALSE; if (!i2c_send_data(0x00)) return FALSE; i2c_send_stop(); if (!i2c_send_start()) return FALSE; if (!i2c_send_address(0x52, FALSE)) return FALSE; for (i = 0; i < 6; i++) { if (!i2c_receive_data(&(b[i]), (i == 5))) return FALSE; } i2c_send_stop(); wmp_yaw = ((b[3]>>2)<<8) + b[0]; wmp_pitch = ((b[4]>>2)<<8) + b[1]; wmp_roll = ((b[5]>>2)<<8) + b[2]; /* XXX We don't take into account the fast/slow mode flag here */ wmp_yaw_fast = !(b[3] & 0x2); wmp_pitch_fast = !(b[3] & 0x1); wmp_roll_fast = !(b[4] & 0x2); return TRUE; }